Rune Kalmrath


Name: Rune Kalmrath Base Fort. Sv: 6(14)Special Abilities: Sum Familiar
Race: Corrupted Moon Elf Base Reflex Sv: 3(8) Elven Racial Abilities
Class: Wiz/SpChan Base Will Sv: 10(14) Immune to Sleep
Level: 11/2 Base Attack: 6/1 2 Ench. Saves
Alignment: NE Eyes: Reddish Amethyst +2 Listen, Srch, Spot
HP: 13d4
65 (104) Hair: Tarnished Silver Low-Light vision
AC: 28 Weight: 175 Drain Charged Item
Armor – 9 Age: 141 Increased Storage 2
Dex – 2 Gender: M Improved Healing
Deflect – 3 Height: 5’7” Corrupted Template
Nat. Armor – +4 Speed: 30 Increased natural damage
Shield - Arcane Spell Failure: 5%10/
3 DR
Initiative: 7 Experience: 84,000 Disruptive Attack
Melee Bonus: +10/
5 Natural Armor
Ranged Bonus: 8/3 Enhanced Power
Fast Healing = ½ HD per rnd.

Skills: Alchemy 14 (19), Concentration 16 (21), Know: Arcana 14 (19), Know: Planes 10 (15), Scry 7 (12), Spellcraft 14 (19), Search 0 (12), Spot 0 (5), Listen 0 (8), Intimidate 11 (11)

Spellfire Capacity: I: 21 II: 22-42

Languages: Common, Elven, Draconic, Sylvan, Infernal

Other Abilities: Spellfire

STR 18/4 DEX 14/2 CON 21/5
INT 20/
5 WIS 13/1 CHA 11/0

Spells per Day: Gen. DC (Spec.) DC Feats: lvl JB Imp. Init
Lvl – Per day lvl 1 Spellfire Wielder
0 4 15 lvl 3 Augment Summoning
1 4+2 16 lvl 5B Still Spell
2 4+1 17 lvl 6 Endurance
3 4+1 18 lvl 9 Combat Casting
4 3+1 19 lvl 10B Maximize Spell
5 2+1 20 lvl 12 Spell Penetration
6 1 21 lvl
7 lvl
8 lvl
9 lvl
Epic – lvl

Spell Resistance Overcome Roll: d20 + cstr lvl +2

Heward’s Handy Haversack –

2 belt pouches -

Scroll organizer – Eagle’s Splendor x2
Potion Bandoleer –

Magic Items: Wand of Cure Moderate Wounds (50 Charges), Bracers of Striking = grants Imp. Unarmed feat, Studded Leather Twilight Armor +1 – worn by Eladrins – -10% Arcane Spell Failure – AC Bonus = +4, Max Dex = +5 – fades from view when worn, although still noticeable, Goggles of True Seeing
Black Leather-bound book, no title, can’t get it unlocked.

GP: 1926

Valuables & Other Equipment: 3 bottles of wine (1 elverquist)
12 silver goblets

Shocking Keen Longsword 2 +12/7 1d8+6 17-20 x2
Unarmed Strike 10/5 – 1d4+4 subdual x2 – possible 6 vile damage
Ranged Touch Attack +8/
Melee Touch Attack – 10/5
+2 Light Crossbow
Fleshgrinding Garrotte – STR check DC 20 to rid oneself of it – stops grinding after 5 rounds


Familiar: “Aravin” Augmented Hawk

HD: 2d8 (11)
Init: 3
Spd: 10ft./60 ft. fly (ave)
AC: 21 (
2 sz, 3 Dex, +4 Nat, +2 Deflect)
Claws: +6 melee 1d4 -1
Face/Reach: 2.5 ft/2.5 ft/0 ft.
F: +2 R: +5 W: +2
STR: 6/-2 DEX: 17/
3 CON: 10/0
INT: 2/-4 WIS: 14/
2 CHA: 6/-2

Listen +6, Spot +6

Weapon Finesse: Claws, Alertness, improved evasion, share spells, empathic Link, Touch, speak with master, speak with animals of same type, SR 18

Items Carried: Amulet of Natural Armor +2, Ring of Forceshield


Rosebud Tavern – Proprietor – Elvaelassa – Air Genasi – Charging 100 gp per month for “News” Service – also charging a premium to be decided on noteworthy and valuable information – former contact of Anya’s, watching over the Warehouse. Informed me that some group called the Night Masks have taken notice of large magical happenings and an apparent massacre of a temple to Cyric. They blame us, and particularly me because I’m in the area. So, I have to go to ground – Elvaelassa is eliminating issues concerning my “friend” the captain’s home and my claim to it, and securing more secretive “research quarters.” Also arranging a meeting with Gaundath.

Gnomish bartender is giving me a “messaging service.” Theories about the missing constellations are abound in Westgate – sailors are having problems navigating because charts are skewed without those constellations.

Need to: look into ways to prevent scrying or magical detection of events

More about Gaundath – have directions to his abode in Westgate after carousing with locals at Rosebud Tavern.

According to a wise old sage in the Rosebud Tavern, “Theron”, Plains to the West of Westgate used to be the ruins of a Netherese floating city. Can’t get to the ruins above ground because they were buried in the Fall during the age of Karsis the Mad.

Series of disappearances occurring in the Northeast side of town – aristocrats’ children of all ages going missing – no one too upset about it at the moment.

Undercity holds hidden temples… Rumored that all various deities that are not welcomed above may be found below.

Sea monsters and other aquatic races in the Sea of Fallen Stars along the Dragon Coast

Sembia may be trying to start a Trade War in the East, and may be trying to gain a foothold in Myth Drannor. Some are excited by the prospects.

To the West is mostly plains and mountainous area, mostly wild elf forest, and an encampment somewhere, although most cannot find it. Occasionally traders come to town. Cave systems abundant there.

Disruptive Attack – Additional vile damage (= ½ HD) on touch attacks against uncorrupted, corporeal, living nonoutsiders.
Enhanced Power – +4 DC on all special attacks
Corrupted Template earned during his participation with Araxis and Anya after being Enthralled by Anya and thoroughly mind-raped. It scarred him mentally and emotionally, although Anya erased much of this with the mind-rape spell. His body was also changed by the dark magics inherent in the temple, twisting him slightly as they gave him additional supernatural powers. His muscles have become thick and corded, and his bones much more dense – however, his skin has become taught and slightly ashen, and his eyes have begun glowing with an inner reddish light beneath his previous amethyst pigmentation. He also has scarring around his eyes from a Scrying attempt that destroyed his scrying mirror and rendered him blind until his eyes were later regenerated. His hair has also lost some of its silver sheen, although it still radiates spellfire faintly when he is “charged.”

Scribing: 1 day per 1,000 gp in price, Base price = SP LVL x Caster LVL x 25 gp
Must spend ½ in GP ½ in XP

Spellfire wielder may ready an action to absorb spells targeted at him as if he was a “rob of absorption”. Gains 1 lvl of spellfire energy per lvl of spell absorbed. See description in Magic of Faerun for more details on partial absorption due to maximum capacity.
Using Spellfire: as a standard action, the wielder may expend stored energy lvls as a melee or ranged touch attack (max range 400 ft.) dealing 1d6 pts spellfire damage per lvl expended. (Reflex Sv. DC 20(24 because of the Enhanced Power ability of the Corrupted Template) for half). This attack cannot provoke an attack of opportunity, nor is it subject to spell resistance. Damage is half fire, half raw magical energy.
Can also heal by touch restoring 2 pts of damage per lvl expended (more with Spellfire Channeler Prestige class). This energy is not positive energy and cannot harm undead.

Spellfire Capacity:

I – no ill effects

II – Channeler’s eyes glow brightly and any creature, magic item, or spell effect
touching the channeler causes a spellfire energy lvl to discharge as a harmless burst of light – Channeler must make a Constitution check DC 10 each day or take 1d6 pts of damage as one spellfire energy lvl detonates.

People Known:
‘Lily’ Erinyes devil companion for now – augmented creature summoned during strange ritual.

Magic Item Slots:
1 Headband, hat, or helmet – Headband of Intellect +2
1 pair of eye lenses or goggles – Goggles of Minute Seeing
1 cloak, cape, or mantle – Cloak of Resistance +3
1 amulet, brooch, medallion, necklace, periapt, or scarab – Amulet of Health +4
1 suit of armor – Twilight Studded Leather
1 robe –
1 vest, vestment, or shirt –
1 pair of bracers or bracelets – Bracers of Armor +5
1 pair of gloves or gauntlets –
2 rings – Ring of Protection +3 & Slave Ring
1 belt –
1 pair of boots –

Staff/Wand/Rod Charges:
Cure Moderate Wounds (40) –
Summon Monster II (50) –
Wand of Eagle’s Splendor (50) -

Duration Counter –
Shield –
Mage Armor –
Stoneskin –
Resist Elements –
Fly –
Bear’s Endurance –

=Misc. Notes

Spellfire Stored – 9 lvls
Master Spell Book List

0 – Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic
1 – Shield, Identify, True Strike, Charm Person, Sleep, Color Spray, Ray of Enfeeblement, Burning Hands, Protection vs. Evil
2 – Alter Self, Eagle’s Splendor, Protection from Arrows, Summon Monster II, Flaming Sphere, Knock
3 – Dispel Magic, Hold Person, Displacement, Haste, Magic Circle vs. Evil
4 – Stoneskin, Stop Heart (BoVD), Summon Monster IV, Charm Monster, Imp. Invis.
5 – Dismissal, Cloudkill, Teleport, Permanency
6 – Summon Monster VI, Mass Haste
7 –
8 –
9 –

Red Spell Book w/ Gold Border (Thayan)

0 – Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Acid Splash, Electric Jolt, Horizikaul’s Cough, Silent Portal, Launch bolt

1 – Endure Elements, Spirit Worm, Grease, Magic Missile, Reduce, Identify, Scatterspray, Shocking Grasp, Summon Undead I, Featherfall
2 – Shroud of Undeath, See Invisibility, Sniloc’s Snowball Swarm, Summon Swarm, Prot. From Arrows, Spectral Hand, Hypnotic Pattern, Igedrazaar’s Miasma
3 – Wind Wall, Stinking Cloud, Slow, Halt Undead, Invis. Sphere, Clairaudience/Clairvoyance, Hold Person, Gaseous Form, Lightning Bolt, Analyze Portal, Blind Sight
4 – Contagion, Ice Storm, Explosive Cascade, Bestow Curse, Shout, Wall of Ice, Thunderlance, Rainbow Pattern
5 – Sending, Mirage Arcana, Transmute Rock to Mud, Kiss of the Vampire, Firebrand
6 – Acid Fog, Otiluke’s Freezing Sphere, Undeath to Death, Repulsion, Bigby’s Forceful Hand
7 – Ethereal Jaunt, Banishment, Gemjump, Vision, Simbul’s Synostedwoemer
8 –
9 -

Epic Spells Learned

Group Treasure:


Rune Kalmrath

Shadows Beyond Creation ChristopherLow